Saturday, May 31, 2014

Desert Warfare: Securing a Bridge Near an Iraqi Town - Part 1 of 2 - Steel Beasts ProPE 3.011

In this blog entry, a US Cavalry troop (-) falls slightly short of securing OBJ Rockville, a tiny bridge near an Iraqi town.

This is game play from a custom-made single player fictional scenario.

A Troop (-), supported by two mortar vehicles has to secure OBJ Rockville. ENY resistance is expected to be light.
With the tank platoon leading, A Troop moves head on towards the objective. Since the threat from our left flank (the Iraqi town) is relatively high, I put my tanks on an echelon left formation. The use of this formation forces the AI team mates to move their turrets to the left and result on more "eyes" on our flank. In this screenshot the only tank looking forward is mine (foreground).
Another view of our echelon left formation. My tank (foreground) is looking straight ahead. The other tank in the background is looking towards our left flank.
A couple of minutes later, a BMP shows up in our thermal sights. This vehicle is located right within the objective and is engaged and destroyed at a range of 4,000 meters. 

Encouraged by our early kill, the tank platoon under my command continues to move forward. Iraqi tanks west of OBJ Rockville are quickly engaged and destroyed. Soon enough though, we get into contact with Iraqi vehicles and dismounts within the village.

We engage as much as we can (note smoke billows in the background), but in the end the Iraqis have the advantage because of their positions are in defilade relative to our axis of advance. We pull back for a couple of kilometers to re-approach OBJ Rockville and the village from a different angle.

To be continued ...



Johan said...

Great post JC! But now we're waiting for a review/AAR of the new Arma 3 DLC... :-)

Doug Miller said...

Very interesting JC! You are tempting me to leave off my East Front obsession and fire up the Steel Beasts editor.

Unknown said...

JC, apologies if this has been asked, but it would be GREAT if you would start a YouTube channel and do videos of your custom missions. Would also be great if you could upload the custom scenario files that you make so that we can try and best you!

Gibsonm said...

Except a video with commentary, etc. probably takes 10-15 more times work to create than some screenshots and relevant text.

JC said...

Hi Johan,
LOL. Now I'm curious.

Doug! How are you doing? It's good to see you around here.

Thanks for your interest. Gibsonm is spot on with his comment about the workload involved. Videos are cool but time consuming (at least the vision I have about how they should be made). Mission creation requires a lot of work and in the end you get 100 downloads or so. Sorry about that.