This is game play from a custom-made single player scenario inspired in real events during the Gulf War.
Sergeant Nels A. Moller, your sacrifice will never be forgotten.
This was one of those scenarios that worked better than what I could imagine. Right after contact, the commander of Ghost troop orders his tank platoons to move forward. Aware that besides Iraqi T-72s there was dug-in infantry up front, the M3A2 scouts were to keep up a moderate distance behind the tanks.
|The M1A1 tanks (background) moving forward and shoveling up clouds of sand.|
|The view from an M3A2 gunner's thermal sights. Directly on front, an M1A1 tank. The potential of fratricide is high.|
|There is already a casualty (tank in the left) among the weary tanks of the 1st platoon. In this picture, I'm trying to move into position to add a bit of firepower into the formation. But my orders were otherwise.|
|I quickly re-orient my M3A2 platoon to meet the threat. The enemy tanks sink and emerge from the ripples of sand. We keep an eye on them and a few missiles are launched at them. None hits their target.|
|The Iraqi T-72s eventually stop to engage our formation. I can see them firing, but I can't figure out their targets. In this picture, a TOW-2 missile (hot spot at the center of the crosshair) flies towards an enemy tank.|
|A few seconds later, a huge explosion marks the end of the missile's flight path.|
|This screen from the AAR file shows the impact of one of the TOW-2s I fired against the enemy tanks.|
|The other surprise of this scenario was how well the AI moved the FO vehicles and acquired targets for the off-map artillery. At least three of the dug-in enemy tanks in front of my platoon were destroyed by artillery.|