If your squad is to provide the "fixing", some interesting situations will arise. Take a look at this micro-story from ArmA 2 gameplay. Note that I've modded the base game with the Armed Forces of the Russian Federation mod.
|Combat forecast for the next hour: high probability of a meeting engagement with insurgents. For once, I've left my squad command to the AI and I am just one of the two machine gunners of the squad.|
|I neutralized some five insurgents at this range. Not bad. The riflemen are still working their way into a sensible range (200 meters or so for them).|
But that's not the point. What I am wondering is if a squad is to support by fire, the dissimilar ranges and rate of fire of the weapons in the squad will squander fire power or fire range because of lack of flexibility.