Monday, September 7, 2015

Scourge of War Waterloo - Formations, Transitions

Well, I've read it all about the I-take-everything-explicit crowd complaining about scale, conga lines and passages of lines in Norbsoft's Waterloo (check the Matrix official forums if you don't know about this). My turn now: what does the game can do right? Today's topic: transition between formations.

A battalion in a column by divisions formation (right) will take 25 seconds of game time to transition into a line formation (left).

Combat Mission Black Sea - Pre-planned Indirect Fire

This is from the smallest canned scenario included in your copy of Combat Mission Black Sea. I played this one to death and I always find myself wanting for another try.



Wednesday, September 2, 2015

Sunday, August 30, 2015

Combat Operations - Supplementary Material

Matt, the indie developer of Combat Operations was kind enough to share with me these annotated figures that will help to follow the action mentioned in his presentation of last Monday.



Steel Beasts ProPE 3.027 - The Crossings to Nowhere, AAR

Sitting in the middle of this fictional city, the rear guard of an Iraqi Armored Division is trying to buy some time for the main body, which is withdrawing north. First to make contact with the Iraqi rear guard is US Army's Task Force Hellfighters.

In order to destroy the ENY forces in the fictional city and to secure the future movement of US forces through the Fictional City, Task Force is assigned the mission of isolating the Iraqi rear guard battalion.

Thursday, August 27, 2015

Assault on Rodopoli, an Arma 3 mission from a reader of the blog

It has been a long time since I have not commanded a whole platoon in Arma 3, and passing my men through the meat grinder of a built up area was nerve wracking and heart breaking.



Wednesday, August 26, 2015

Play "Rule the Waves"? Get this book!

Rule the Waves is a gem of game design. It's scope is engrossing, it's simplicity is a treat. You get yourself into building ships, fleets and navies with a few clicks. You them take your sailors and admirals into desperate battles for sea supremacy. You win, you lose, you are playing. My question is, are you taking this game to places where it can deliver its full potential?



Monday, August 24, 2015

Introducing "Combat Operations", a New Highly Realistic Operational Level War Game from an Indie Developer

This exclusive preview of Combat Operations is written by Matt, an indie game designer with whom I had the pleasure to chat and exchange ideas during the development of his new game. 

"The Germans are hitting the 506th hard. Move your Regiment (502nd) into better defensive positions to help slow down the German advance. We are expecting armored reinforcements to arrive soon...we MUST buy time to keep them from retaking Carentan!"



Sunday, August 23, 2015

Shot Trak HD, Airsoft Gameplay



This is some footage of my new Shot Trak HD camera. I'm shooting a Krytac Trident CRB.

The new camera is good for seeing what you are shooting, but the stabilization doesn't cope very well with the (minimal) recoil of the airsoft gun.

Cheers,




Friday, August 21, 2015

Command Ops 2 - Speed and Surprise

The order to hold the Goesbeek Heights and the high terrain between them and Nijmegen during Operation Market Garden has been attributed to General Gavin and pointed out as a source of loss of momentum for the XXX Corps movement through Hell's Highway.